Research: VR/AR
Selected publications and research artifacts tagged VR/AR.
2022
Youkai: A cross-platform framework for testing VR/AR apps
International Conference on Human-Computer Interaction, 2022
Presents a framework for making VR/AR application tests more repeatable across platforms, reducing friction around immersive app validation.
2020
Automated test of VR applications
International Conference on Human-Computer Interaction, 2020
Explores automated validation for VR applications, focusing on practical testability in systems where interaction, rendering, and device behavior meet.
Video player architecture for virtual reality on mobile devices
International Conference on Human-Computer Interaction, 2020
Defines a mobile VR video player architecture aimed at making immersive media playback more structured and maintainable on constrained devices.
A Shader-Based Architecture for Virtual Reality Applications on Mobile Devices
International Conference on Human-Computer Interaction, 2020
Investigates shader-centered architecture decisions for mobile VR applications, balancing rendering flexibility with mobile performance needs.
2019
Visual assessment of equirectangular images for virtual reality applications in Unity
Conference on Graphics, Patterns and Images (SIBGRAPI), 2019
Builds a Unity-centered workflow for assessing equirectangular image quality in VR applications, with attention to visual inspection and production use.
Equirectangular image quality assessment tool integrated into the Unity editor
International Conference on Human-Computer Interaction, 2019
Integrates image quality assessment into the Unity editor, bringing research inspection closer to the practical workflow of VR content creation.
Manipulação de Malhas 3D em uma aplicação de Realidade Aumentada utilizando o framework SXR
Simpósio de Realidade Virtual e Aumentada (SVR), 2019
Studies 3D mesh manipulation in an augmented reality application, using SXR as the framework for immersive interaction experiments.
2018
Ferramenta de Avaliação de Qualidade de Imagens Equiretangulares Integrada no Editor Unity
ENCOSIS, 2018
An earlier version of the Unity editor tooling for evaluating equirectangular images, tying VR content quality to daily development practice.