Research: Human-computer interaction
Selected publications and research artifacts tagged Human-computer interaction.
2022
Youkai: A cross-platform framework for testing VR/AR apps
International Conference on Human-Computer Interaction, 2022
Presents a framework for making VR/AR application tests more repeatable across platforms, reducing friction around immersive app validation.
2021
Method for controlling animation's process running on electronic devices
US Patent 11,093,117, 2021
Describes a device-side method for controlling animation processes, extending the research thread around graphics and interactive systems.
2020
Automated test of VR applications
International Conference on Human-Computer Interaction, 2020
Explores automated validation for VR applications, focusing on practical testability in systems where interaction, rendering, and device behavior meet.
Video player architecture for virtual reality on mobile devices
International Conference on Human-Computer Interaction, 2020
Defines a mobile VR video player architecture aimed at making immersive media playback more structured and maintainable on constrained devices.
Automatic contrast evaluation for Android themes
International Conference on Human-Computer Interaction, 2020
Automates contrast checks for Android themes, turning accessibility-sensitive visual review into a repeatable validation workflow.
An Automatic Contrast Validation Approach for Smartphone Themes
Conference on Graphics, Patterns and Images (SIBGRAPI), 2020
Extends the theme-validation work with an approach focused on automatically detecting contrast issues in smartphone visual themes.
2019
Themes validation tool
International Conference on Human-Computer Interaction, 2019
Introduces tooling for validating visual themes, especially where interface consistency and accessibility checks need to be automated.
Manipulação de Malhas 3D em uma aplicação de Realidade Aumentada utilizando o framework SXR
Simpósio de Realidade Virtual e Aumentada (SVR), 2019
Studies 3D mesh manipulation in an augmented reality application, using SXR as the framework for immersive interaction experiments.