GilLabs notes, talks, and experiments

Portfolio de Jogos

Uma seleção de jogos, aplicações VR, títulos mobile e ferramentas de produção em que trabalhei.

LiveOps Project: Popup Tool 2022

LiveOps popup tool shown in Zooba

A LiveOps/Monetization tool project to show dynamically popups in Wildlife Studios games. Whenever a product manager wanted to deploy a new offer in game, it would only update remotely the popup html.

My role: I implemented an Unity3D SDK that allowed games to show dynamic popups. This SDK was incorporated in games such as Zooba, War Machines, Sniper3D.

Platforms: Android, iOS

#tools#unity3d#unityplugins

Kuarup 2017

Kuarup game screenshot

URL: Google Play

An Unity3D mobile match-3-like puzzle Game for GGJ16.

My role: Worked in main gameplay features, UI, PCG algorithms and dotween-based animations. See more.

Platforms: Android

#unity3d#match-3#puzzle

VR Gallery 2017

VR Gallery app screenshot

URL: Oculus Store

A GearVR application to view images and watch video. It supports 2D and 3D video, 3D spatial sound, subtitles, and photo galleries.

My role: I worked in different tasks like UI, shaders, performance analysis and debugging.

Platforms: Samsung GearVR, Android

#unity3d#virtualreality#gearvr

Rio360 2016

Rio360 app screenshot

URL: Oculus Store

A GearVR application to watch 360 videos and navigate through a low-poly depiction of Rio de Janeiro's landmarks.

My role: Worked with gaze implementation, algorithms to allow a smooth user locomotion, editor tools and shader programming.

Platforms: Samsung GearVR, Android

#unity3d#virtualreality#gearvr

The Battles Untold 2015

The Battles Untold game screenshot

URL: itch.io

A local multiplayer brawler in which the main characters are from famous public domain work, as Dracula and Merlin for instance.

My role: I worked on AI implementation: bots movement and general behaviors and strategies.

Platforms: macOS, Windows

#game_ai#unity3d#2dgame

Woody Endless Summer 2014

A time-based sidescroller infinite runner implemented in Unity3D targeting mobile platforms.

My role: My contributions to this project were developing a chunk-based procedural generation algorithm, difficulty-level curves, a few gameplay mechanics, UI implementation and performance improvements.

Platforms: Android, iOS, WindowsPhone

#pcg#unity3d#2dgame#infinity_runner

Soccer Button 2013

URL: Google Play

A turn-based multiplayer Android game implemented in Unity 4.3.

My role: I was the tech lead of this project, responsible for architecture and software components definition, implementation of state machine-based gameplay, networking components and several Android plugins for integration with Samsung APIs.

Platforms: Android

#multiplayer#unity3d#3dgame

QDominoes 2012

QDominoes game screenshot

URL: CETELI portfolio

A Dominoes game for Symbian/Meego platforms using Qt.

My role: I worked with main gameplay features, UI, debugging, and implemented some AI bots.

Platforms: Symbian

#Qt

Cyber Eddy 2012

Cyber Eddy game screenshot

URL: CETELI portfolio

A cocos2d asteroid-like game.

My role: I worked with gameplay features, UI and debugging.

Platforms: Symbian

#Qt

Saci Jump 2012

Saci Jump game screenshot

URL: CETELI portfolio

A Qt DoodleJump-like game that features Saci, a famous character from Brazilian folklore.

My role: I worked with gameplay features, UI and debugging.

Platforms: Symbian

#Qt

Eddy 2011

URL: CETELI portfolio

An educational puzzle Qt game that addressed the importance of selective waste collection.

My role: I worked with Box2D implementations for Qt.

Platforms: Symbian

#Qt