Portfolio de jeux
Une sélection de jeux, d'applications VR, de titres mobiles et d'outils de production auxquels j'ai contribué.
LiveOps Project: Popup Tool 2022
A LiveOps/Monetization tool project to show dynamically popups in Wildlife Studios games. Whenever a product manager wanted to deploy a new offer in game, it would only update remotely the popup html.
My role: I implemented an Unity3D SDK that allowed games to show dynamic popups. This SDK was incorporated in games such as Zooba, War Machines, Sniper3D.
Platforms: Android, iOS
Kuarup 2017
URL: Google Play
An Unity3D mobile match-3-like puzzle Game for GGJ16.
My role: Worked in main gameplay features, UI, PCG algorithms and dotween-based animations. See more.
Platforms: Android
VR Gallery 2017
URL: Oculus Store
A GearVR application to view images and watch video. It supports 2D and 3D video, 3D spatial sound, subtitles, and photo galleries.
My role: I worked in different tasks like UI, shaders, performance analysis and debugging.
Platforms: Samsung GearVR, Android
Rio360 2016
URL: Oculus Store
A GearVR application to watch 360 videos and navigate through a low-poly depiction of Rio de Janeiro's landmarks.
My role: Worked with gaze implementation, algorithms to allow a smooth user locomotion, editor tools and shader programming.
Platforms: Samsung GearVR, Android
The Battles Untold 2015
URL: itch.io
A local multiplayer brawler in which the main characters are from famous public domain work, as Dracula and Merlin for instance.
My role: I worked on AI implementation: bots movement and general behaviors and strategies.
Platforms: macOS, Windows
Woody Endless Summer 2014
A time-based sidescroller infinite runner implemented in Unity3D targeting mobile platforms.
My role: My contributions to this project were developing a chunk-based procedural generation algorithm, difficulty-level curves, a few gameplay mechanics, UI implementation and performance improvements.
Platforms: Android, iOS, WindowsPhone
Soccer Button 2013
URL: Google Play
A turn-based multiplayer Android game implemented in Unity 4.3.
My role: I was the tech lead of this project, responsible for architecture and software components definition, implementation of state machine-based gameplay, networking components and several Android plugins for integration with Samsung APIs.
Platforms: Android
QDominoes 2012
URL: CETELI portfolio
A Dominoes game for Symbian/Meego platforms using Qt.
My role: I worked with main gameplay features, UI, debugging, and implemented some AI bots.
Platforms: Symbian
Cyber Eddy 2012
URL: CETELI portfolio
A cocos2d asteroid-like game.
My role: I worked with gameplay features, UI and debugging.
Platforms: Symbian
Saci Jump 2012
URL: CETELI portfolio
A Qt DoodleJump-like game that features Saci, a famous character from Brazilian folklore.
My role: I worked with gameplay features, UI and debugging.
Platforms: Symbian
Eddy 2011
URL: CETELI portfolio
An educational puzzle Qt game that addressed the importance of selective waste collection.
My role: I worked with Box2D implementations for Qt.
Platforms: Symbian