GilLabs notes, talks, and experiments

Research

Selected publications and research artifacts from my work in games, VR/AR, human-computer interaction, computer vision, image processing, and educational technology.

2024

SBGames

Extracting Learning Analytics from Lightbot GameplaySessions

Adriano Gil, T. Figueira, and J. F. M. Netto

Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 2024

Uses Lightbot gameplay sessions as a source of learning analytics, connecting game interactions with evidence about computational thinking and player progress.

2022

2021

2020

VR Test

Automated test of VR applications

Adriano Gil, T. Figueira, E. Ribeiro, A. Costa, and P. Quiroga

International Conference on Human-Computer Interaction, 2020

Explores automated validation for VR applications, focusing on practical testability in systems where interaction, rendering, and device behavior meet.

Mobile VR

Video player architecture for virtual reality on mobile devices

Adriano Gil, A. R. Costa Jr., A. C. Cunha, T. S. Figueira, and A. A. Silva

International Conference on Human-Computer Interaction, 2020

Defines a mobile VR video player architecture aimed at making immersive media playback more structured and maintainable on constrained devices.

Themes

Automatic contrast evaluation for Android themes

Adriano Gil, J. Postal, A. Ferreira, D. Gonçalves, B. H. Bianco, and M. R. Gadelha

International Conference on Human-Computer Interaction, 2020

Automates contrast checks for Android themes, turning accessibility-sensitive visual review into a repeatable validation workflow.

SIBGRAPI

An Automatic Contrast Validation Approach for Smartphone Themes

A. Khurshid, Adriano Gil, F. A. S. Guimarães, M. Gadelha, and E. Fernandes

Conference on Graphics, Patterns and Images (SIBGRAPI), 2020

Extends the theme-validation work with an approach focused on automatically detecting contrast issues in smartphone visual themes.

2019

HCI

Themes validation tool

E. Fernandes, R. Correia, Adriano Gil, J. Postal, and M. R. Gadelha

International Conference on Human-Computer Interaction, 2019

Introduces tooling for validating visual themes, especially where interface consistency and accessibility checks need to be automated.

2018

2015

2014

Game AI

Unity3D-based neuro-evolutive architecture to simulate player

Adriano Gil, P. R. de Barros Mendonça, and B. G. de Melo Monteiro

XIII Brazilian Symposium on Computer Games and Digital Entertainment, 2014

Uses Unity3D as the base for neuro-evolution experiments that simulate player behavior, an early thread in my game AI work.

2013

2011