Some weeks ago, I have participated in one of the most famous game jams ever: Global Game Jam. So I worked with some very talented guys that I’ve meet on Samsung Institute and on Samsung OCEAN: our designer Rafael Lima, and developers Bruno Araujo, Germano Assis and Marcus Brandt.
At the game jam start, the theme was revealed: Ritual. So, we decided to create a color-based puzzle game about choosing cute monsters to sacrifice. So it's about ritual as repetition of tasks and ritual as magic and sacrifice.
My participation was only on main gameplay features, like the logic of block falling and eye-candy animations. It was sort of a PCG of elements where I’ve worked with the generation of those little monstrous blocks. Then, the challenge was about how to guarantee that current level is always achievable. Well, a pseudo-random method helped a lot and we also choose a mechanic where power-ups allow to remove blocks of a specific color.
I really thank you my team for such interesting project and I hope we get to work again.
And if are interested in the game, you can find the code on github.
Until the next game jam!